I Don’t Give a Craft Art Update

Hi everyone, today is the day when you get to see the art style for I Don’t Give a Craft!

Before we get to the images, I thought I would talk a little bit over what I was imagining for I Don’t Give a Craft. For this game, I wanted to give players the experience of playing in a pop-up book. So the game world will be 3D, but people, creatures, and objects will be popped-up 2D animated images. I already have some great ideas planned to really give this pop-up feel to I Don’t Give a Craft and I look forward to sharing it with you all in the next day or two.

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There is the awesome artwork from Valerie (my lovely wife 😀 ). We’re going with construction paper assets and my plan is to use programatic motion tweening to animate individual pieces of characters and to build more complex objects with multiple art assets. For example, look at the tree with leaves (Image #6), it’s just the tree without leaves (image #4) with a bunch of green bushes (Image #5) pasted on it. Then look at all the goblin images (#7 – #10), it uses the same set of images, but positioned and angled differently. By going with this route, we can have heavily animated characters without leaving a large memory footprint, which allows us to include even more graphical assets!

That’s it for today. Please share this, ask questions, leave comments, and follow me on twitter for more updates. Tomorrow, I plan on giving a special update about how these images will be displayed in game.

Bye for now!

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